@startuml
sprite $important_devices [48x48/16] {
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000000000000000000FFFFFFFF00000000FF0000000000FF
000000000000000000FFFFFFFF00000000FF0000000000FF
000000000000000000FFFFFFFF00000000FF0000000000FF
000000000000000000FFFFFFFF00000000FF0000000000FF
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}


!define MATERIAL_IMPORTANT_DEVICES(_alias) ENTITY(rectangle,black,important_devices,_alias,MATERIAL IMPORTANT_DEVICES)
!define MATERIAL_IMPORTANT_DEVICES(_alias, _label) ENTITY(rectangle,black,important_devices,_label, _alias,MATERIAL IMPORTANT_DEVICES)
!define MATERIAL_IMPORTANT_DEVICES(_alias, _label, _shape) ENTITY(_shape,black,important_devices,_label, _alias,MATERIAL IMPORTANT_DEVICES)
!define MATERIAL_IMPORTANT_DEVICES(_alias, _label, _shape, _color) ENTITY(_shape,_color,important_devices,_label, _alias,MATERIAL IMPORTANT_DEVICES)
skinparam folderBackgroundColor<<MATERIAL IMPORTANT_DEVICES>> White
@enduml